Gamma and I took turns making up games yesterday until we finally arrived at one that suited us:
- Draw a playing field on a piece of paper
- Each player gets a die
- Players roll simultaneously
- Players take turn, one player per roll, making up the rules, i.e. how to play the dice that have been rolled. Such as, “I got the biggest number, so I get to use both dice” or “we tied, and I’m youngest, so I get both” or mine’s bigger, and even, so I go 6 forward and you go three backwards and skip a turn.”
Gamma took a very evil delight in the game, and in the prospect of playing it with her sister when Beta returns home.
that is tremendous. Do you have to record the rules and go by them for future rolls, or do they change constantly? and how do you prevent, ‘My name starts with M and I rolled a three, and players whose name starts with M *win* when they roll 3’? Is it just the desire to keep playing that prevents this gambit?
the rules change constantly when we play, because our minds would explode if we required consistency. we might add that later. it’s just the love of the absurdity that keeps us from ending it early with an easy win.
although, come to think of it, i think there may be a rule at some point that “girls whose names start with a “g” have to go to bed half an hour early when they roll a five.”
Calvinball as a boardgame. As a boardgame designer who went broke with his game I like it.
Sounds like a fun evening.
Action Replay would kill it dead though. And make sure you ignore the offside rule.
little sisters are great at making up games.
but big sisters are better at winning.
why?
because i’m the boss of you, that’s why.
and mom said.
gamma is just so adorable.
hi. big sister here nagging. every player gets a die??
hi. big sister here nagging. every player gets a die??